Creativity Is Dying

Creativity has long been a goal of game designers to reach in there different creations. Older games’ creativity level was to the point of how you played the game like (the original Super Mario Brothers game) there was no creativity to the player, except how to go about playing it. Someone could play it aggressive and run through the level, or slow and safe and walk through it to save the princess at the end of the game.

Now, game design has come further from that level of creativity. We’ve got games like Minecraft, Little Big Planet, and the Sims to satisfy our creative minds, but, just how creative can you be in these games. For a minute, think of the most creative thing you’ve ever done in a game. Any game, even games like Angry Birds. How did you beat that really hard level? Was It different that how your friend did it? Did you make Mount Doom in Minecraft?

What if someone told you “Grand Theft Auto is more creative than Minecraft.” (For those of you who haven’t played Minecraft, it’s a game where you a free to create whatever you want with textured blocks similar to Legos.) Minecraft may be able to give it’s players the ability to create worlds of there imagination, but it’s lacking something. These games like Minecraft all have one problem. Your creativity is limited. Creativity doesn’t always mean happy sunshine rainbows. It can be the dark twisted side of culture too. Grand Theft Auto was able to give its players that ability.

During my younger years, I picked up a copy of Grand Theft Auto San Andreas. My younger self loved the freedom it gave me from the start; the lifelike people in the game, and the real scenarios you could get into. After I had beaten the main story, something compelled me to keep playing. At the time of course I didn’t know why, but it was difficult to put it down. Now, I can see why. In the game’s freedom aspect, I was able to create my own story. I could craft a story that kept me interested in the story of the main character, CJ.

One of my creations was that CJ had acquired some gambling debts, and in order to pay it back, he was forced to go as low as to mug enemy gang members for their money. In another story, CJ had gotten dumped by one of the many possible girl friends in the game, so to get revenge. He stole her car and drove it into the airport to blow it up. Of course with the amazing hospitals he would survive the explosion. These were simple and silly stories but it gave the game depth that game’s like Minecraft, and The Sims can’t bring. Yes, they can provide similar experiences, but not like Grand Theft Auto could. Minecraft and The Sims fall short in the ability to create a story by just playing. When anyone plays Minecraft, rarely ever do you just create a story. Someone would go into the game, with a preconceived idea of what they want. That’s where the creation falls short.

Creativity Is Dying

Creativity has long been a goal of game designers to reach in there different creations. Older games’ creativity level was to the point of how you played the game like (the original Super Mario Brothers game) there was no creativity to the player, except how to go about playing it. Someone could play it aggressive and run through the level, or slow and safe and walk through it to save the princess at the end of the game.

Now, game design has come further from that level of creativity. We’ve got games like Minecraft, Little Big Planet, and the Sims to satisfy our creative minds, but, just how creative can you be in these games. For a minute, think of the most creative thing you’ve ever done in a game. Any game, even games like Angry Birds. How did you beat that really hard level? Was It different that how your friend did it? Did you make Mount Doom in Minecraft?

What if someone told you “Grand Theft Auto is more creative than Minecraft.” (For those of you who haven’t played Minecraft, it’s a game where you a free to create whatever you want with textured blocks similar to Legos.) Minecraft may be able to give it’s players the ability to create worlds of there imagination, but it’s lacking something. These games like Minecraft all have one problem. Your creativity is limited. Creativity doesn’t always mean happy sunshine rainbows. It can be the dark twisted side of culture too. Grand Theft Auto was able to give its players that ability.

During my younger years, I picked up a copy of Grand Theft Auto San Andreas. My younger self loved the freedom it gave me from the start; the lifelike people in the game, and the real scenarios you could get into. After I had beaten the main story, something compelled me to keep playing. At the time of course I didn’t know why, but it was difficult to put it down. Now, I can see why. In the game’s freedom aspect, I was able to create my own story. I could craft a story that kept me interested in the story of the main character, CJ.

One of my creations was that CJ had acquired some gambling debts, and in order to pay it back, he was forced to go as low as to mug enemy gang members for their money. In another story, CJ had gotten dumped by one of the many possible girl friends in the game, so to get revenge. He stole her car and drove it into the airport to blow it up. Of course with the amazing hospitals he would survive the explosion. These were simple and silly stories but it gave the game depth that game’s like Minecraft, and The Sims can’t bring. Yes, they can provide similar experiences, but not like Grand Theft Auto could. Minecraft and The Sims fall short in the ability to create a story by just playing. When anyone plays Minecraft, rarely ever do you just create a story. Someone would go into the game, with a preconceived idea of what they want. That’s where the creation falls short.